Ollie-Oop is a 3D platformer about a skateboarding dog named Ollie who goes on the adventure of his dreams! Explore many different fantastical environments and help out your friends!
A project I set up to win at trivia and also to challenge myself to make a website with some more modern tools. Front-end built with Expo, Svelte, Typescript. Database managed with Supabase. Backend running Express.js. Both deployed with CI/CD via git and Vercel
TRDS is a physics based multiplayer comedy game about terrible delivery drivers. My contributions were to post-launch support. Applying updates to the game including network performance, a tutorial, addition content in the form of vehicles, missions, cutscenes, and more.
Roll Playing Game is a grid based puzzle game where you have to maneuver your dice through varied courses with different themes and multiple twist mechanics! Made for GMTK Game Jam 2022
The year is 1941, you're a bird, but you're also a detective. Solve the mystery of the missing wormy, and bring the criminal to justice!
I worked as a contributor on the Target Home Planner application, leveraging Babylon js for 3d rendering, and React for the UI and state management. I worked closely with the design team to engineer a cutting edge blend of 2D and 3D UX design
Keeping things clean seems easy, until night that is. When the sun sets and the moon rises, the inner party animal is unleashed and won't stop trashing everything! There's no cure for headbanging, keep your house clean before you parents come home to visit! The battle of cleanliness and anarchy begins now!
Target VR Showroom is a Vive application, produced with Target's Site Merchandise team, to explore Target's home furniture brands in a fully immersive way, in order to help explain the breadth of products, and the true style of the product line all-together.
The "Snowball Slinger Flinger Thinger" was developed for a free event at LA Live, over a December weekend in 2016, we had over 2000 kids play the game. Since the initial event, we had demoed the game at dozens of internal and external events. Most recently, this holiday we brought the game to Gillete, and St. Jude Children's Hospitals. As a request from their staff, we modified the game to be playable without strapping on the HMD, we 3D printed a mount, so you can rest the headset on the top of the slinger, and still play the game by looking at the monitor.
The Spooktacular Candy Grab was created for Target's Halloween campaign of 2017, taking place at LA Live, and later installed simultaneously across 5 stores. This project consisted of a Unity game project, and a web app that communicates through sockets to send input to the player in real time, just by visiting a url!
This project was for Star Wars day and the big promo drop for Star Wars VIII: The Last Jedi. I worked with a designer to build the Target.com homepage takeover for the 24 hour period of May 4th, 2017.